I have worked for a broad spectrum of employers from individual clients to multinationals, on a diverse array of projects ranging from art and animation for video games, illustration and design for books, cards, advertising and education, real media game products, and 3D modelling/texture work for safety simulations.
Illustration, concept art, texture maps, UI and low poly 3D are my principal focus and core skills, with graphic design, some photography and a small amount of animation rounding out my artistic range.
I adapt to new pipelines and programs quickly and bring my best to every product I work on while operating within the constraints of its time and budget. I am eager to bring new projects to life.